AI Insights · Timothy · January 2025
Top 5 iOS Boat Games in Finland: Q4 2024 Performance
Explore the performance of the top 5 boat games on iOS in Finland during Q4 2024, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2024, the boat gaming category on iOS in Finland saw varied performance across the top five apps. Here's a breakdown of their trends based on data from Sensor Tower.
Submarine Jump! by Kwalee Ltd started the quarter with a peak in weekly revenue of about $16, but this quickly fell to zero for the remainder of the period. Downloads fluctuated, beginning at 36 and experiencing a significant increase to 126 by late December. Active users followed a similar trend, with numbers rising from 98 to an impressive 229 by the end of the quarter.
Cruise World! from Supercent, Inc. had a late start in revenue generation, with a peak of $34 towards the end of October. Weekly downloads were relatively stable, starting at 10 and reaching a high of 76. Active users saw a consistent increase throughout the quarter, growing from 16 to 151.
My Cruise by EYEWIND LIMITED showed a declining revenue trend, starting at $40 and dropping to zero later in the quarter. Downloads also decreased from 85 at the beginning to 28 by the end. However, active users maintained a steady range, peaking at 509 in late December.
Warships Online from Coolplay GmbH recorded no revenue for the entire quarter. Downloads showed variability, with a notable spike to 81 in December. Active user data was not available, but the download trends suggest fluctuating engagement.
Finally, Ship Simulator: Boat Game by Azur Interactive Games Limited had a modest start in revenue, peaking at $19 before declining to zero. Downloads were initially low but surged to 190 in early December, indicating a potential rise in popularity. Active users increased sharply to 185 in the same period but gradually decreased to 37 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower's website.